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I tried this on a dummy floor to test it, but I'd rather not have to use this hack on my all my floors because it means having to go back to "repair" various floor-wall connections, cut-patterns, and the like.
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The only way I can actually get the floor texture to turn 45° in Enscape is to rotate my entire floor in Revit. Just for fun, I also tried changing the floor's Span Direction in Revit to see if that made any difference it didn't. So - changing the colour (by tint, stain, or inverting) works fine, but not changing the rotation or scale. It works (so it looks like a photonegative in Enscape).Ĥ) But, if I change the Scale of the image, it works in Revit but there's no change in Enscape. While troubleshooting, here's what I've found:ġ) If I apply a stain to the texture, the new colour is properly applied in Enscape.ģ) Ditto for inverting the image. every time I return to Enscape to see the refreshed render, it seems as though Enscape is ignoring the rotation. This is confirmed when I switch Revit's visual style to Realistic I can see the hardwood on the 45° angle.īUT. In the Texture Editor's preview window, the png has indeed been rotated as you can see in the screenshot. But I've decided I want to change the angle of the flooring to 45° (well, technically 135°), so I click the png to open it in Revit's Texture Editor, where I change Rotation accordingly (BTW "Link texture transforms" is checked, though my problem happens the same whether this is checked or not). In Revit's material browser, I've made a unique material with Revit's native beechwood_galliano.png file assigned as a texture. In a nutshell, the problem I'm having is that Enscape doesn't seem to recognize the rotation I've applied to the texture.
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I have a hardwood floor with one of Revit's PBR textures - "beechwood_galliano.png" - assigned to the material.
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